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Thursday, September 24, 2015

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DAEMON Sync (From The Makers Of DAEMON Tools) Lets You Sync Files Over Local WiFi, No Internet Required

Posted: 24 Sep 2015 02:52 PM PDT

unnamedThere are numerous ways to automatically back up files from your Android device, but they usually rely on the cloud. If you want to handle everything in-house, DAEMON Sync might be exactly what you need. This app syncs files from your phone to a computer on the same WiFi network. Nothing is sent over the internet at all.

11 22 33

This app is made by the same team behind the classic DAEMON Tools disc image software. If you spent any amount of time screwing around with PC games in the 90s and 2000s, you probably used DAEMON Tools.

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DAEMON Sync (From The Makers Of DAEMON Tools) Lets You Sync Files Over Local WiFi, No Internet Required was written by the awesome team at Android Police.


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Vertu announces new Signature Touch with some seriously sweet specs

Posted: 24 Sep 2015 02:40 PM PDT

Generally when you think of luxury smartphones, you think of budget phone specs wrapped in leather and diamonds, purchased by rich people that don't care that they're getting a fraction of the specs a regular flagship device offers. But those times are no more, and the Vertu Signature Touch really impresses.

It offers an octa-core Snapdragon 810 processor, 4GB of RAM, 64GB of storage with an included 64GB microSD (upgradeable to 2TB), a 5.2-inch 1080p display coated in sapphire, a 21MP phase detection auto focus main camera with dual tone flash, a 2.1MP front-facing camera, a 3,160 mAh battery, Quick Charge 2.0, Qi wireless charging, and dual speakers.

Does that sound nice to you? It has fewer compromises than many of our current flagships (it includes a microSD slot!), and it's also coated in titanium and your choice of a few premium materials, like leather. It even has two awesome doors on the back that open to reveal the SIM and SD slots on one side (engraved with the name of the person who built the phone) and a custom engraving on the other.

Another cool feature isn't in the phone, but an included service called Vertu Dedicated Concierge. You get your own personal assistant at Vertu. No having to go through different people each time, you get your own. This service is free for 18 months.

If you're looking to get one, they'll go for about $9,900 to $20,900, depending on the model and materials. Who's interested?


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Google improves voice search, makes it faster and more accurate

Posted: 24 Sep 2015 02:25 PM PDT

Google's services are constantly being worked upon. From a company with an advanced search engine that works better than any other, this is expected. Google has been working hard at making voice searching an everyday thing for most people, integrating it into every device and even on the webpage. And it just got a whole lot better.

Google posted on its Google Research Blog about the new voice recognition system, which it claims is faster, more accurate, cancels out noise better, and is even easier on hardware. It sounds like an amazing improvement, so update your Google Search app on your Android and iOS devices are give it a try for yourself!

If you're interested in all the details on how Google made this work, hit the source link. There's quite a lot of info.


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Android Development Patterns: A Series on Best Practices for Android Development

Posted: 24 Sep 2015 02:10 PM PDT

Posted by, Ian Lake, Developer Advocate

One of the benefits of Android development is the flexibility provided by the large number of APIs in the Android framework and Support Library, not even including the Google Play services APIs. However, that can be a lot to understand, particularly when confronted with multiple options or design decisions. Thankfully, things are about to get a lot clearer with a new series: Android Development Patterns.

The goal of Android Development Patterns is to focus on the fundamental components and best practices that can make the biggest difference in your app. We spend time talking about the why behind each API, so that you know exactly what is best for your situation.

Centered on Android framework APIs, the Android Support Library, and high level app structure and design, we'll augment the many videos on the Android Developers YouTube channel to bring the focus back towards Android development at its core.

Android Development Patterns are more than just videos. You'll find written pro-tips from in-house experts at Google, such as Joanna Smith and Ian Lake, every week through the Android Development Patterns Google+ Collection.

Watch all of Android Development Patterns!


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Google makes voice search faster and more accurate

Posted: 24 Sep 2015 01:54 PM PDT

Get Marshmallow's new launcher right now. Photo: Killian Bell/Cult of AndroidGoogle voice searches just got faster and more accurate, thanks to new acoustic models that provide better voice recognition, especially in noisy environments. "New acoustic models are now used for voice searches and commands in the Google app (on Android and iOS), and for dictation on Android devices," wrote the Google Speech Team on the

The post Google makes voice search faster and more accurate appeared first on Cult of Android.











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Disney Infinity Toy Box 3.0 Arrives On Android, And This Time You Can Play With Star Wars Characters

Posted: 24 Sep 2015 01:52 PM PDT

ToyBox3

Ten or twenty years ago, creating your own world and sending Disney characters on journeys consisted of opening up your toy chest and using your imagination. Now the company is ready to sell you a digital world and $15 hunks of plastic that will do three-quarters of the work for you.

Disney Infinity Toy Box 3.0 is the third iteration in a series that lets you create your own games using characters from various franchises, but this release marks the first time that players can toss in elements from the Star Wars universe.

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Disney Infinity Toy Box 3.0 Arrives On Android, And This Time You Can Play With Star Wars Characters was written by the awesome team at Android Police.


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Just Cause 3: Wingsuit Tour Lets You Ride Along With Rico In Virtual Reality

Posted: 24 Sep 2015 01:22 PM PDT

2015-09-24 19.45.37According to my Steam statistics, I've played approximately 162 hours of Just Cause 2, a significant portion of which was spent grappling members of the Panauan armed forces to lit fuel containers to make them zoom away like man-sized Roman candles. Avalanche Studios' open-world magnum opus seems to nail what larger franchises like Grand Theft Auto forgot years ago: the most fun you can get from a sandbox game is in blowing large parts of said sandbox to smithereens.

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Just Cause 3: Wingsuit Tour Lets You Ride Along With Rico In Virtual Reality was written by the awesome team at Android Police.


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Telus points to October 5 as rollout date for Android 6.0

Posted: 24 Sep 2015 01:14 PM PDT

Android 6.0 Marshmallow doesn't have an official launch date just yet, but if we want to take the word of the second largest wireless carrier in Canada, you might want to prepare to circle a date on the calendar.

According to an updated software release schedule, Telus says that Android 6.0 will begin rolling out to the current Nexus 5 and Nexus 6 on Monday, October 6. As it stands, nothing is official just yet, but as Mobile Syrup points out, that particular release schedule would make sense. We already expect Google to unveil the new Nexus 5X and Nexus 6P on September 29, so rolling out Android 6.0 a week later for current devices would make sense.

So if you have a Nexus 5 or Nexus 6, then there's a date to look forward to, even if Telus does admit that dates are subject to change.


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Top 10 new Android games this week: Sky, HoPiKo

Posted: 24 Sep 2015 01:08 PM PDT

Welcome back to Android Gaming Weekly, our weekly recap of new game releases. We still plan to cover upcoming releases and games we're playing, but this column is dedicated to new games that you can start playing right now. Check out our top picks and let us know in the comments section if you have any suggestions for next week's post.

Sky

DescriptionFly, Jump and Clone yourself into a fantastic adventure with SKY. In this new game developed by the same team behind Phases and The Line Zen, you're in control of multiple characters as they run through a 3D mystical world filled with trouble.

 

Rugby Nations 16

Description:  Celebrate the World Cup in style with the most realistic Rugby game on mobile – Rugby Nations 16! Live events and fantastic new gameplay will get you into the celebratory spirit just in time for the biggest Rugby event this year.

 

Rage Quit Racer

DescriptionFun and addicting game featuring extreme speed single and online multiplayer rage quit racing. Rage quit alone or rage quit against friends and family via online multiplayer games! That's right with eyes twitching, shout, scream and anger all those around you when you discover that this game will smash you to bits!

 

HoPiKo

Description HoPiKo is an intense speed run platformer where you get to save gaming. Jump from platform to platform avoiding death, exploiting shortcuts and ripping through 100s of hand-crafted levels, each one dropped into a 5-stage mini run designed to break your mind!

 

Little Ponchy

DescriptionStory about Little Ponchy which mission is to ride a long as it can. While playing, you'll be avoiding over bombs and attempting to beat your top score.When you enter into the red arch you will get stars to unlock new characters, also you can buy more stars via IAP.

 

Hotel Transylvania 2

Description: Build your own monster hotel with Drac and all your favorite monsters from HOTEL TRANSYLVANIA 2! Customize your city, enjoy adventure-filled quests, decorate your own monster hotel, and play fun mini games in the official game for the HOTEL TRANSYLVANIA 2 movie from Sony Pictures Animation.

 

Eternity Warriors 4

DescriptionHack through enemies as the mighty Warrior, slash them with the lightning-fast Assassin or rain down fire upon them as the unstoppable Mage. Choose which hero best fits your play-style and jump into the action!

 

Commander Cool 2

DescriptionCommander Cool 2 is a mobile jump and run that is destined to be one of coolest games in 2015! Press your screen to make him jump, then use your weapon and blast that chump. Grab some shiny coins and shoot cavemen in their groins!

 

Lost Qubixle Free

DescriptionThe Lost Qubixle is a perspective puzzle game. Your task is to reconstruct a figure from three perspectives. This game requires that you use your perception skills and that you make the best use of your logical thinking.

 

Mad Dash – Canyon Run

Description  The ultimate skill-based customizable runner! With over 10,000 unique gear and skill combinations, discover your ultimate insane combo. Inspired by the off-beat style of classic spaghetti westerns, journey into the mad (and colorful) world of Pazzo. 

 


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Always-on Android Wear apps with the Google Maps API

Posted: 24 Sep 2015 12:48 PM PDT

Marshmallow Coming To Nexus 5 & 6 On October 5 According To Telus

Posted: 24 Sep 2015 12:41 PM PDT

snap.jpg

And so it begins.  According to a update schedule posted over on Telus, we now have an ETA for Android 6.0 Marshmallow for the Nexus 5 and Nexus 6.  According to the document, both devices will begin receiving Marshmallow on October 5, just a week after the upcoming Nexus announcement.

Marshmallow, in case you're unaware, is the next major update for Android.  Visually, Google kept things fairly similar (minus the new app drawer) but there are a ton of changes below the surface including better battery management and app data back up!

Hopefully this time table is accurate as I'm itching to get me some Marshmallow!

[Telus]

Marshmallow Coming To Nexus 5 & 6 On October 5 According To Telus is a post from: Android in Canada Blog

The post Marshmallow Coming To Nexus 5 & 6 On October 5 According To Telus appeared first on Android in Canada Blog.


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New Samsung Gear VR coming in November for just $99

Posted: 24 Sep 2015 12:27 PM PDT

The battle for the hardcore VR market draws ever nearer with Oculus, HTC Vive and the now officially named PlayStation VR, but for the more causal VR enthusiast, Google Cardboard has been really the only sensible option to date and thankfully didn't require more than a $20 investment.

Before you start yelling at me, yes, Samsung has had versions of the Gear VR available for over a year now, but these were all classified as "Innovator Editions" and had extremely limited device compatibility, typically just one device in fact. So while available, I wouldn't characterize it as a viable option for most people.

Come November that all changes with the new Samsung Gear VR. No additional tag on that this time, this is the true consumer version, and it carries with it the more palatable price of just $99 rather than the $199 previous editions commanded.

Now Samsung hasn't lost its senses completely: The Gear VR is only compatible with 2015 Samsung devices, namely the Galaxy S6, S6 edge+, S6 edge and Note 5.

Naturally, this version of Gear VR is still in cooperation with Oculus and features a few upgrades beyond the enhanced compatibility options. There is a new D-pad styled trackpad on the side of the unit, and it is 22 percent lighter than the last version which should make it much more comfortable for long term use.

samsung-gear-vr-dpad

And you are going to want to be more comfortable wearing it for a long time, as the Gear VR will now support Netflix, Hulu, and Twitch. Vimeo and Tivo are reportedly on board as well, but will not be there at launch. To be clear these are not all going to be true VR experiences, but will simulate a larger flat screen. Hulu was one of the few that indicated they would be releasing short-form virtual reality content.

Whether VR will actually take off remains to be seen, but it will not be for a lack of mainstream hardware offerings trying to make it happen.

Any 2015 Samsung smartphone owners going to pick up the Gear VR this November given the price drop and improved support?


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Some Users Are Seeing 'Identify What's Playing' Audio Prompts In Google Play Music's Search Screen

Posted: 24 Sep 2015 12:08 PM PDT

imageYou know how you can press the little music icon while you're doing a Google voice search, and it will identify a song playing in the background Shazam-style? It looks like that functionality is making its way to the Android version of Google Play Music as well. A few of our readers and one Android Police staff member have seen the "listen for music" prompt while using the built-in search function in Google's default music player.

Read More

Some Users Are Seeing 'Identify What's Playing' Audio Prompts In Google Play Music's Search Screen was written by the awesome team at Android Police.


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Google Play services 8.1 and Android 6.0 Permissions

Posted: 24 Sep 2015 11:54 AM PDT

Posted by, Laurence Moroney, Developer Advocate

Along with new platform features, Android 6.0 Marshmallow has a new permissions model that streamlines the app install and auto-update process. Google Play services 8.1 is the first release to support runtime permissions on devices running Android 6.0. and will obtain all the permissions it needs to support its APIs. As a result, your apps won't normally need to request permissions to use them. However, if you update your apps to target API level 23, they will still need to check and request runtime permissions, as necessary.

To update your Google Play services apps to handle the latest permissions model, it's good practice to manage the user's expectations in setting permissions that the runtime may require. Below are some best practices to help you get started.

Before you begin...

For the purposes of this post, ensure that your API level and Target SDK are set to at least 23. Additionally, ensure that, for backwards compatibility, you are using the V4 support library to verify and request permissions. If you don't have it already, add it to your gradle file:



com.android.support:support-v4:23.0.1

You'll also need to declare Permissions in your AndroidManifest.xml file. There's no change here. Whatever permissions your app has always needed should be declared in your AndroidManifest.xml file with the uses-permission tag. Here's an example:



<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/>

Documentation on maps and location, including a walkthrough on connecting may be found here.

Step 1. Manage Connections to the GoogleApiClient

Make sure that you are handling connection failures on GoogleApiClient correctly, and that you are using the proper resolution process as outlined here. Note that if Google Play services itself is missing permissions, the user flow to fix them will be handled for you automatically if you follow this methodology.

Here's an example:



@Override
public void onConnectionFailed(ConnectionResult result) {
if (mResolvingError) {
// Already attempting to resolve an error.
return;
} else if (result.hasResolution()) {
try {
mResolvingError = true;
result.startResolutionForResult(this, REQUEST_RESOLVE_ERROR);
} catch (SendIntentException e) {
// There was an error with the resolution intent. Try again.
mGoogleApiClient.connect();
}
} else {
// Show dialog using GooglePlayServicesUtil.getErrorDialog()
showErrorDialog(result.getErrorCode());
mResolvingError = true;
}
}

Step 2. Verify Permissions before calling APIs

It's easy to assume that once you can connect, and you've declared the required permissions for APIs that you want to use in your AndroidManifest.xml file, that future calls will be fine. However, it is vital to ensure that you have the required permission before calling an API or connecting to the GoogleApiClient. This can be done using the checkSelfPermission method of ActivityCompat, Fragment or ContextCompat.

If the call returns false, i.e. the permissions aren't granted, you'll use requestPermissions to request them. The response to this will be returned in a callback which you will see in the next step.

Here's an example:



private static final int REQUEST_CODE_LOCATION = 2;

if (ActivityCompat.checkSelfPermission(this, Manifest.permission.ACCESS_FINE_LOCATION)
!= PackageManager.PERMISSION_GRANTED) {
// Request missing location permission.
ActivityCompat.requestPermissions(this,
new String[]{Manifest.permission.ACCESS_FINE_LOCATION},
REQUEST_CODE_LOCATION);
} else {
// Location permission has been granted, continue as usual.
Location myLocation =
LocationServices.FusedLocationApi.getLastLocation(mGoogleApiClient);
}

Step 3. Implement the request permission callback.

In step 2, if the permission wasn't granted by the user, the requestPermissions method was called to ask the user to grant them. The response from the user is captured in the onRequestPermissionsResult callback. You need to implement this, and always check the return values because the request could be denied or cancelled. Note that you might need to request multiple permissions here -- this sample just checks for a single permission -- you may need to check for more.



public void onRequestPermissionsResult(int requestCode,
String[] permissions,
int[] grantResults) {
if (requestCode == REQUEST_CODE_LOCATION) {
if(grantResults.length == 1
&& grantResults[0] == PackageManager.PERMISSION_GRANTED) {
// success!
Location myLocation =
LocationServices.FusedLocationApi.getLastLocation(mGoogleApiClient);
} else {
// Permission was denied or request was cancelled
}
}

Step 4. Show permission rationale

If the user has previously denied the permission request, your app should display an additional explanation before requesting the permission again. Indeed, if the permissions are non trivial for the core features of the app, and the user is confused as to why they are needed, it would be recommended to guide them.

In this case, before the call to requestPermissions (step 2, above), you should call shouldShowRequestPermissionRationale, and if it returns true, you should create some UI to display additional context for the permission.

As such your code from Step 2 might look like this:


private static final int REQUEST_CODE_LOCATION = 2;

if (ActivityCompat.checkSelfPermission(this, Manifest.permission.ACCESS_FINE_LOCATION)
!= PackageManager.PERMISSION_GRANTED) {
// Check Permissions Now

if (ActivityCompat.shouldShowRequestPermissionRationale(this,
Manifest.permission.ACCESS_FINE_LOCATION)) {
// Display UI and wait for user interaction
} else {
ActivityCompat.requestPermissions(
this, new String[]{Manifest.permission.ACCESS_FINE_LOCATION},
REQUEST_CODE_LOCATION);

}
} else {
// permission has been granted, continue as usual
Location myLocation =
LocationServices.FusedLocationApi.getLastLocation(mGoogleApiClient);
}

Note that in this case your user may still deny the permissions, in which case you will need to craft your app so as not to be in a situation where a denied permission affects parts of the app where it shouldn't. Refer to the best practices section on the Android developer's site for more details and guidance.

If you've built any applications that use Google Play services, I'd recommend that you download the Google Play services 8.1 SDK, and rebuild your applications using it, testing against the most recent versions of Android 6.0, which you can download from the Android Developers site.

Useful resources:

Get started with building for Android 6.0

Android Permissions design guidelines

Google IO 2015 Session on Android M Permissions

Samples for Google Play services 8.1 with coding best practices


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Google Play services 8.1: Get ready for Marshmallow!

Posted: 24 Sep 2015 11:54 AM PDT

Posted by, Magnus Hyytsten, Developer Advocate

With the rollout of Google Play services 8.1 finally finished, there's a lot of new information to share with developers about the release!

Marshmallow Permissions

Android 6.0 (Marshmallow) has introduced a new permissions model allowing users to control app permissions at runtime. As an app developer, it's important for you to adopt this and give your users good control over the permissions your app needs. You can find more details here.

If your app is using Google Play services SDK versions prior to 8.1, you must update to use this new version to ensure your app is fully compatible with Android 6.0. This will enable you to manage the permission flows appropriately for your app and avoid any potential connection issues. For more details, and a step-by-step guide to what your app should do for the best user experience, take a look at this blog post on the Android Developers site.

App Invites

App Invites allows you to grow your apps audience by letting existing Android and iOS users invite their Google contacts via email or SMS to try your app out. Google Play services 8.1 adds the ability for developers to customize the email invitation, including adding a custom image, and specifying a call-to-action button text. These improvements should help developers increase user engagement and conversions with app invites.

Ambient Mode Maps

Android Wear provides a feature called ambient mode, enabling apps to stay visible, even when they aren't actively being used. Now, with Google Play services 8.1, the Google Maps Android API supports ambient mode. In this mode, a simplified low-color rendering of the map will be seen. This reduces power consumption by lighting fewer pixels, but the camera and zoom level are retained, so user context will be kept. To learn more about ambient mode, check out this blog post.

Nearby Status Listener

Google Nearby allows you to build simple interactions between nearby devices. A new addition in Google Play services allows your app to receive callbacks when an active Nearby publish or subscribe expires. This frees you from tracking the TTL and allows your app's UI to accurately reflect whether Nearby is active or not.

Play Games Player Stats API

The new Play Games Player Stats API allows you to build better, smarter, games. It will let you tailor user experiences to specific segments of players and different stages of the player lifecycle. For example, you can give your most valuable players that are returning from a break in play a special welcome back message and reward.

Breaking Changes

In this release, there are some changes to GoogleApiClient and PendingResult, making them abstract classes, which may lead to breaking changes in your code. Learn more about these changes and how to handle them in the release notes.



SDK Now available!

You can get started developing today by downloading the Google Play services SDK from the Android SDK Manager. To learn more about Google Play services and the APIs available to you through it, visit our documentation on Google Developers.


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Samsung’s new Gear VR is much cheaper, compatible with more devices

Posted: 24 Sep 2015 11:26 AM PDT

Samsung takes a second stab at VR. Photo: SamsungSamsung has launched a near Gear VR headset, and boy is it better than the last. At just $99, it's half the price of its predecessor, and it's compatible with Samsung's full lineup of 2015 flagships. Samsung's previous Gear VR headsets have been pretty laughable. They were wildly expensive at $199, and compatible with only two

The post Samsung's new Gear VR is much cheaper, compatible with more devices appeared first on Cult of Android.











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Thursday App And Game Sales: The Deer God, Pixel Fleet LWP, Grand Theft Auto III, And More

Posted: 24 Sep 2015 11:08 AM PDT

thursday

You're a savvy consumer, right? So you'd never pay full price for an app or game when you could just wait until it goes on sale. I mean, you should probably still buy things you like to support developers, but sales are good too. We've got some of those down below, so take a look.

Apps

Lightning Launcher: $1.75 from $3.49

Pixel Fleet LWP: $0.99 from $1.99

SportsTracker PRO Run & Bike: $3.04 from $6.28

Games

Syder Arcade HD: $0.99 from $1.67

Word Crack: $0.99 from $2.99

Aworded: $0.99 from $2.99

Trivia Crack: $0.99 from $2.99

DRAGON QUEST IV: $9.99 from $14.99

The Deer God: $4.99 from $6.99

Pirates!

Read More

Thursday App And Game Sales: The Deer God, Pixel Fleet LWP, Grand Theft Auto III, And More was written by the awesome team at Android Police.


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LG Teases The V10 Ahead Of October 1 Event

Posted: 24 Sep 2015 10:40 AM PDT

LG will be hosting an event on October 1 in New York for a new device known as the V10 and to help build up some momentum ahead of the unveiling they have released the above teaser video.

In addition to showcasing the unique ticker display on the top of the device, it appears as though the device will also feature a dual-camera set up on the front of the device.  This would definitely be a first as most devices that have opted for the dual-camera set up have utilized the unique set up for the primary rear camera.  I'm interested to see what benefits LG touts with those cameras.

Other rumoured specs for the device include a 5.7″ QHD display, Snapdragon 808 processor, 3GB of RAM , 64GB of expandable storage, 16MP camera, 5MP front facing cameras and a fingerprint reader.  No word on if Canada will be getting this device but hopefully we'll know more in a week.

[YouTube]

LG Teases The V10 Ahead Of October 1 Event is a post from: Android in Canada Blog

The post LG Teases The V10 Ahead Of October 1 Event appeared first on Android in Canada Blog.


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Save 24% on a 2-year subscription to Private Internet Access VPN [Deal]

Posted: 24 Sep 2015 10:24 AM PDT

5e62859db04212c4dbabf59a463e8ecb0045394a_main_hero_imageConnect through a VPN tunnel of your choice and forget about hackers, digital eavesdroppers, and government spies when you're connected to public Wi-Fi at the airport or thumbing through your favorite social media site while in line for your morning coffee. High-level encryption ensures you'll put an end to incessant digital advertising, while IP cloaking

The post Save 24% on a 2-year subscription to Private Internet Access VPN [Deal] appeared first on Cult of Android.











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HTC’s One A9 photographed in the wild as specs seemingly confirmed

Posted: 24 Sep 2015 10:05 AM PDT

On September 23, an image surfaced online that showcased the upcoming color choices for HTC's One A9, a device that's bolstering some familiar design decisions, but also packing what's believed to be a pretty solid mid-range device.

Now, according to G for Games, the A9 has been discovered out in the wild. Unfortunately, the image included in the report is only of the front of the handset, but the photo does also reportedly confirm the device's specifications.

Based on the image, the A9 will feature a 5-inch Full HD AMOLED display, 16GB of built-in storage, and 2GB of RAM. It will also feature a Qualcomm Snapdragon 617 processor under the hood, which could be clocked up to 1.5GHz.

It's not a complete specs list by any means, but if true, then it's a good look at what to expect at least. If the One A9 does turn out to be a mid-range device, which is looking more and more likely these days, do you plan on picking one up?


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LG teases new smartphone with dual display

Posted: 24 Sep 2015 09:54 AM PDT

Our first glimpse at the LG V10's secondary display. Photo: LGLG has begun teasing its latest smartphone with a unique dual display ahead of the handset's official unveiling. Its short YouTube clip confirms a secondary display that sits above the primary panel to display useful information like the date and incoming notifications. LG's new handset, which is believed to be called the V10, was leaked by Chinese telecommunications regulator

The post LG teases new smartphone with dual display appeared first on Cult of Android.











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Is Samsung Already Readying Marshmallow?

Posted: 24 Sep 2015 09:24 AM PDT

Android Marshmallow

Android 6.0 Marshmallow is just around the corner which means that that tech blogs everywhere will soon be filled up with one main question: "when is my device getting Marshmallow?"  While it will likely be a while before any devices not starting with name "Nexus" or "Moto" get the update, Samsung users may not have to wait too too long.  According to a new report from SamMobile Samsung is working on "a major update" for their 2015 flagships which includes the S6, S6 Edge, S6 Edge+ and Note 5.

While they couldn't confirm that this is indeed the Marshmallow update that Samsung is working on, they did state that the evidence seems to point in that direction.  The S6 Edge in particular is said to move from firmware version G925FXXU2COH2 to G925FXXU3COI6 and that the move from "U2″ to "U3″ is an indication of more user-facing changes.

Their source also indicated that the Note 4 would indeed get Marshmallow (I'm sure there would be an outcry if it didn't) but there's no word on whether or not that device would get updated at the same time as the 2015 flagships.  My guess is no but I'd be happy to be proved wrong.

Hopefully these little rumours are true and Samsung shocks us all with a speedy update to Marshmallow!

[SamMobile]

Is Samsung Already Readying Marshmallow? is a post from: Android in Canada Blog

The post Is Samsung Already Readying Marshmallow? appeared first on Android in Canada Blog.


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Google Play Newsstand Becomes 16th Android App To Reach 1 Billion Installs

Posted: 24 Sep 2015 08:32 AM PDT

Screenshot_2015-09-24-11-22-07

Play Newsstand has been installed over 1 billion times. That's a pretty big number. Let's take a moment to let that sink in.

Now let's take another moment to consider what this means. These aren't a billion unique users or a billion separate Google accounts. These are simply installs, and for the sake of these numbers, shipping on a device and getting automatically updates on first run counts as a new installation.

Read More

Google Play Newsstand Becomes 16th Android App To Reach 1 Billion Installs was written by the awesome team at Android Police.


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Chrome Dev For Android Now Shows A Snackbar For Completed Downloads

Posted: 24 Sep 2015 06:17 AM PDT

header

Sometimes the smallest changes can make for the best improvements. The latest update to Chrome Dev for Android scored some points with us earlier for expanding theme color support for users that don't care for merging their tabs with apps, but that wasn't the only cool enhancement that came along. Users can now look forward to seeing a snackbar open up each time a download completes. The handy widget shows both the name of the downloaded file and a button to open it.

Read More

Chrome Dev For Android Now Shows A Snackbar For Completed Downloads was written by the awesome team at Android Police.


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HTC’s iPhone clone leaks out again with giant bezels, six color options

Posted: 24 Sep 2015 02:06 AM PDT

One A9's six color options. Photo: Evan BlassHTC's upcoming iPhone clone, the One A9, has leaked out again ahead of its official unveiling. A new press image confirms the device will be available in six colors, with gigantic bezels above and beneath its display that somewhat spoil its otherwise attractive look. The image above was posted to Twitter by reliable leaker Evan

The post HTC's iPhone clone leaks out again with giant bezels, six color options appeared first on Cult of Android.











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